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Critique my Krieg

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@maxageddon wrote:

Recently I picked back up on BL2, started a new Axton, didn't like the feel, so I went back to my Krieg (currently lv 72, no op yet).

This build has gone through a lot of variations, and I am not positive that this is the best of the versions, but it has been what I've been running for the majority of game play (I do a slight respec for solo hyperius, and only an equipment change for solo pete. I doubt it is greatly different from a lot of builds, but didn't see much on this forum that mirrored mine

I am pretty happy with this build, but I want to see what the community thinks, as while I am happy, I am still undecided on the final layout of some of the left over skill points.

I do not run StV unless on hyperius. Just not a huge fan of it for mobbing. Only play solo as well. It is a melee focused hybrid. The idea is to get a few shots off, burn myself and take hits to low health, RtB, annihilate.

On to the build:

http://bl2skills.com/psycho.html#50500515050150550015150151050100000

The Skills:

Bloodlust:

5/5 Blood Filled Guns - Necessary to go down the tree. Not a huge weapon swapper, so made more sense than Blood Twitch. Also, since Im not taking reload speed bonuses, the mag size increase is nice

5/5 Taste of Blood - The build is centered around Rtb, so defense and extra stacks per kill is quite nice

5/5 Bloodbath - Gives my guns a nice bonus when I use them

1/1 Buzz Axe Bombardier - Good synergy with fuel the blood

5/5 Fuel The Blood - Melee kill to thrown axe during BxR, one of my go to moves. Increase gained stacks

5/5 Boilng Blood - keeps my stacks a little longer. All of my guns have a reload of around 2, so this seemed more useful than nervous blood

1/1 Bloodsplosion - The skill that makes this all possible

Mania:
5/5 Empty the Rage - melee bonus, good synergy with rough rider

5/5 Feed the Meat - More health = more suitability for Krieg, Rtb helps offset healthgating

5/5 Embrace the Pain - Although not super gun focused, good synergy with Rough Rider

1/1 Light the Fuse - going to have to spec out of this for OP, but at 72, it is still quite fun

5/5 Strip the Flesh - Synergy with Light the Fuse, and Fuel the Blood

1/1 Redeem the Soul - Even solo, 50% bonus FYFL time is quite nice

5/5 Salt the Wound - No shotties in my load out currently, but the melee bonus is nice

1/1 RtB - the heart of the build

Hellborn (where left over points go to be of some use):

5/5 Burn baby Burn - Fire damage bonus is nice, mainly to get pain is power

1/5 Fuel the Fire - Left over point, added to increase self ignite chance

5/5 Pain is Power - melee and gun bonus, more so on fire, negative critical, negative schmitical. This build is not about aiming very often

1/1 Delusion Damage - To self ignite with my primary weapon

Gear:

  1. Florentine - Currently using a consummate with all maliwan parts except for a dahl site. Good damage, lets me get some slag out, and when on fire, It will drop a BA quite easily, and tear through them like kleenex with Bloodbath active and stacks up as well. Procs BB, and works with DD.

  2. Unkempt Harold - Currently a DPUH with torgue grip and maliwan site. I have cycled through this and an esxplosive badaboom, ended up keeping this as a main stay due to more ammo and my relic. Mainly used for a couple bosses and the occasional emergency situation.

  3. Kitten - Currently a Hot Kitten with all Vladof Parts. Not really the greatest gun in the world, but works well in a pinch. Adds some healing when needed, but not used often outside of some specific bosses. Bonus form burn baby burn is nice.

  4. Hornet - Currently a React with Torgue parts. Not the best hornet out there, but procs BB, with full stacks and BB active and on fire, no slag is needed even for UBA loaders.

COM: Legendary Sickle with 49% melee bonus. I want to try this with a reaper com, but have yet to come across a good one. Granted, not really looking either

Grenade: Explosive Fastball (only a level 70, but good for a quick bloodsplosion and BB

Relic: Blood of the Ancients. Only a level 71, but around a 60% health bonus and 68% ammo for SMGs and Pistols.
SMG was the only one I wanted the extra ammo for, but pistols are nice since there are two in my load out.

Shield: Rough Rider. Keeping my Melee bonus up for empty the rage and my ROF up for Embrace the pain

Alternate Grenades: I keep a Longbow level 15 Slag Crossfire with a 0.0 fuse in my backpack as well. Switch to it when I need to quick full room slagging. I also keep a storm front (currently a lvl 69). This is not as much of a shield stripper as a stack builder for some bosses.

Alternate COMs: Flesh Crunch (6 Strip the Flesh, 5 Taste of Blood). Primarily used when I feel like fighting Pete

Alternate Shields: I keep a Hide of Tera and a Evolution/Neogenetor for various specific circumstances, but they rarely get used

Other gear in Backpack: Slag Rapier. I use it for a couple bosses and its fun for crystalisks, but don't use it often.

Play Style:

Almost a jack of all trades sort of play. Come in with guns a blazing. DD will set me on fire regularly, so a combination of that and damage coming in will bring me down to RtB range regularly. With the multiple health bonuses, it goes down, but not too fast. Doubt this will be a great approach in OP, but it is rather fun for UVHM. With this build, my main power still comes from RtB and melee, but Guns give me other options as well, and there are some things that I can't hit with an axe to make go away, and since not using StV, I wanted an alternate means of damage that could still be fluid with the build

BxR will usually end with a thrown axe in the face to go into guns, BB and on fire bonuses

Even without Numbed Nerves, I don't spend a lot of time in FYFL.

No reload bonuses were taken as the longest reload speed for my guns is around 2.3 currently except the Rapier, but I don't really use that to shoot anything. I also leave my BAR on which has a bit invested into reload bonuses as well.

What I am really not sure of it where the best place to put those hellborn points. That is where the most amount of my variations have come from.

Any insight, ■■■■ talking, recommendations, and questions are more than welcome.

Thanks

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Looking for team to play Borderlands 2

I need help getting norfleet and op 8

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@iddarling1 wrote:

Can anyone give me a op8 norfleet also i need help with digistruct peek. Im on xbox one and my gamer tag is Messypig766366 message me.

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I need someone to help me op8 and an op8 norfleet

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@iddarling1 wrote:

hey can someone help me get op8 with my gunzerker. right now im op4 and i need some help because its becoming overwhelming. i also need someone to give me a op8 norfleet for a sham if someone would like to, my gt is Messypig766366

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I can't login to shift

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@reddawgy wrote:

I cannot get into the shift station in the pre sequel game. I made sure I was online with the PS4 before entering the game. I try to sign in to Shift, but it says I already haver an account with my email. I used this in Borderlands 1 and 2. I was able to change the password for shift no problem, but it still won't let me login. I get the same message; failure, already have an account . So when I go into the game to the shift center it says go back to the main page and login. Argh! I notice when the game boots it says i am authenticated for shift. Whats wrong????

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[Kind of a Build] Zero Tediore Novelty

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@walking_fire wrote:

Tediore Weapons On Zero

Just wanted to put out there that tediore reloads thrown in zero's deception get the deception damage bonuses without ending deception. I find it a very fun way to play and because of weapons like the Blockhead and the Omen complete tediore builds on zero are viable.

Weapons

The best ones in my opinion are definitely shotguns as they work amazingly with the Legendary Killer com and well on zero altogether.
Shotguns

-Omen
-Blockhead
-Octo
-Shotgun Supreme
-Deliverance
The homing reload on the Deliverance also shoots while it flies through the air and those shots also get the deception bonus without ending it.

SMGs will work on zero just like all the other characters. They do not have the greatest synergy with deception or One Shot One Kill, and he is not as good as maya, but SMGs are still viable.
-Avenger
-Baby Maker
-Plasma Caster

The only viable tediore pistol is the Gunerang, and it is kinda meh.

Build

If you are using the Omen, like I do in this build, then you do not want any points in velocity as it screws with the Omen's firing pattern.

Without Velocity, I use this build.
With Velocity, I use this build.

Other Gear

Class Mod - Legendary Killer
Grenade Mod - This can be anything. Quasar, Longbow Slag Transfusion, Storm Front, Magic Missile, Chain Lighting, etc.
Relic - Bone of the Ancients is the best, Tediore Allegiance would work as well, and with the extra mag size your throws would be stronger.

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Need help leveling up my siren

Disc unreadable when loading Zer0 in couch co-op

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@Fraustophobia wrote:

A friend and I have been running through BL2 couch co-op, Zer0 and Krieg respectively, and whenever his Zer0 (lvl 63) character loads up, there is a brief second between actually selecting the storage device to the error message of "disc not readable".
I narrowed down all possibilities as to why this is happening and I know it has something to do with this specific character loading up but I can't pinpoint the issue. On two separate occasions I was able to play for roughly 5 mins as his character, but solo. I unequipped all his gear, respec'd and used all Badass tokens, nothing helped. Game works fine when I load up his Gaige or Maya, but not his Zer0. Even deleted and reinstalled all DLC and patches, but to no avail.
Nothing has helped and we just want to cap out at least one character before we make another serious character or make the jump to pre-sequel. If anyone has faced an issue exactly or similar to this, please refer me whatever fix you used, thank you!

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Need heads for all chracters

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@madmonk3y340 wrote:

Hi i need heads for all the characters including gaige and kreig i will give level 61 legendaries some pearls and seraph weapons thanks

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[MOD IDEA!] Sword Ion Cannon Frigate n Stuff

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@Faction_Red029 wrote:

has this idea for a Sword shaped ship that is the Ion cannon frigate for HW
and the sword kinda opens up to show a cannon type thing :smiley:

I have the sword model...just dont know how to animate it in blender or give it good textures soo ill leave the download link here for any one who would like to give it a shot

Sword Model link > https://www.dropbox.com/s/n80lc1cups92du5/Sword1.blend?dl=0

why am i not doing it my self.....because i cannot be bothered :wink:

ANOTHER IDEA: This shark thingy death ship...no words can fully describe what i have made http://prntscr.com/8sic2h

V2 http://prntscr.com/8siimn

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Can somebody please give me a rough rider! :)))

[MOD] early underwater tests for Aquazone (LEGO underwater) mod

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@sastrei wrote:

Testing early stuff for an underwater mod. Spires instead of asteroid fields, spinning propellers, bubble trails.

Stuff that I hope to change - engine sounds, ambient noise, sensors manager sound.

Also interesting will be that nearly every ship in this theme has those grabby arms. It's gonna be interesting animating them. o.O

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Homeworld 1 Remastered Campaign Tutorials

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@nathanielmattock wrote:

Right, we need some tutorials for HW1RM as unless I am missing something, so I have made one. It will be updated later with more missions.


Mission 1: Kharak System

Once the cut scenes have played, go straight to the action. In the build menu, click non combat ships and build a research ship. Then click the corvette menu and then build the salvage corvette. Select the resource collector in front of the mothership, and click "H" to harvest the asteroids. This should keep your build items going.
Select your scouts, put them into a formation of your choice (Delta is simpler) and move the scouts in the formation of your choice to the designated area on your sensors manager. Once you see the target drones in range, box attack them and wait for them to be destroyed. Once they are destroyed, move your scouts to the other designated area on the sensors manager. Make sure you select either F4 or F2 to change your scouts to either aggressive or passive. Once the other target drones are in range, box attack them.
Meanwhile, the research ship and salvage corvette should be completed. Click "R" to open the research menu and click Fighter Chassis research.
The scouts should have mostly finished their attack. Once they have, dock your scouts with your Mothership and wait. Once the research is complete, build 3 interceptors and do nothing with them. (We will use them next mission) Once the fighters have been docked, move the salvage corvette to the designated location. Once it is there, left click the single target drone there. The salvage corvette will grapple on to the ship, and will take it to the mothership. Wait until this is finished.
When the salvage corvette is in the mothership, you will be told the hyperspace module is fully charged. After a few seconds, a "Hyperspace" button will appear in the middle of the screen. Click it to end the mission.

Minimum Ships For Next Mission:

  • 1 Research ship.
  • 7 Scouts.
  • 1 Resource Collector.

Recommended ships for next mission:

  • 1 Research ship.
  • 7 Scouts.
  • 1 Resource Collector.
  • 3 Interceptors OR 1 repair corvette.

More coming soon!

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Is salvaging ever going to be corrected? Plus more rants about HW1RM

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@DarthSoban wrote:

What I mean is, carriers are far less useful in campaign since salvagers will only take their prey to the mothership. Even if that means committing radiation suicide in the supernova mission >.> I can't see any reason for them to not take frigates to the nearest carrier. I'd also like to know if salvaging command is ever gonna come back instead of the god awful method of waypointing 2 vettes at a time when you're trying to grab every ship they're sending at you. Salvaging as a whole still feels so broken imo, speed of 150? Really? an upgraded HW2 destroyer is 156. A DESTROYER SHOULDN'T BE ABLE TO OUTRUN A CORVETTE INTENDED TO GRAB THINGS.

I see so much work being done on this Multiplayer beta and balancing the races for skirmishes, which is fine and all, but how about making the game that isn't supposed to be a beta not be basically the quality of a beta release? I'm not intending to sound offensive here, well maybe a little bit it's hard not to, but some of the errors are laughably bad. Like the raider carrier for some reason not retaliating in any way.

Makes me sad since I've had to boycott the game for months now to avoid tearing my hair out, hoping desperately that things will get fixed. But alas, my favourite game's remake is still broken. In so many ways.

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Any powerful weapons level 70-72 to giveaway?


Ps vita xp help needed or just play

Looking for trade for powerful weapons level 70 to 72

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@camingirl wrote:

Looking for someone to trade level 70 to level 72 powerful weapons..
Any elemental for:
Sandhawk
Ladyfist
Conference call
Infiniti
Double penetrating unkempt Harold

I only have legendary siren class mod level 69..
And level 68 practical butcher (non elemental)..
(Doesn't sounds attractive..)

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Looking for a powerlevel!

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@capnslapabich wrote:

Got a Zer0 I'd like to just run up to as high as possible (grinding my 6th character isn't what it used to be).

If anyone wouldn't mind helping me out, that'd be great!

PSN ID: capnslapabich

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New BL2 player here :)

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@Sofia wrote:

I just got into the BL series so I'm playing them in reverse order, just starting BL2 today if anybody is up for a new game :smile: My PSN is MsPandamonium

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Borderlands the handsome collection freezing

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@UncleD wrote:

So I bought this game a couple a days ago on playstation store. The game froze multiple times during the Claptastic Voyage mission. The music and the breathing of my character is still going on when the game crashes. I then started the Let's Build a Robot Army mission and it crashed again. Restarted the game and I had everything, but begin at the start of the factory. Is there something wrong with my save? Should I try to reinstall the game?

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