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Lost skins heads and bandanas ranks

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@ejendretzke wrote:

I have an Xbox 1.and bought the handsome collection like 2 weeks later I go to load my characters and all of them are gone except 1 which had like 10 saves I started playing and noticed my snowbound head was gone I checked my badass rank and it was reset. Every time I start a game after saving and quitting my ranks and heads reset and disappear.

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New game, clap trap wont start first mision game unplayable

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@MasterMax wrote:

like tittle says i just got borderlands 2 im playing on a ps3 slim and the game starts with a long video then when im in the snow a clap trap just stares at me and doesn't move talk or anything and my game just stays there, i saw other videos and everyone has the claptrap talk to them but not in my game. when i try to quite the game glitches and i have to shut off my ps3.

ive done everything and game always get stuck and very start

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Looking for flying sandhawk tvhm

Asking for advice on my Krieg build

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@the_Nocturni wrote:

I've made a Explosive Bloodlust-Hellborn build I want to use

Gears I use rn are

Swordsplosion/Carnage(Main damage gun)
Slow hand(slag)
Ogre

Quasar(singularity+setting myself on fire)

Rough Rider

Legendary Reaper COM

no melee at all...the plan is to never use Blood Axe Rampage unless I want to go from A to B more quickly :stuck_out_tongue:

I originally had Elemental Empathy specced, but I realized after a bit that I wasnt really making use of it very much since most of my DOTs are shock and they dont last very long
and since my main gun is explosive, I usually only get DOTs in combat by throwing the Quasar

therefore I thought about two ways to solve this

original build: http://bl2skills.com/psycho.html#55000500055100550105000041504150050

1st solution build: http://bl2skills.com/psycho.html#55000500055100550104000041505150041

I basically give up a point in Strip the Flesh to get Raving Retribution

2nd solution build: http://bl2skills.com/psycho.html#55000500055100550105050041500154000

I give up Elemental Empathy and Elemental Elation and decide not to really use DOTs
instead I get Salt the Wound and Flame Flare

I may switch to a Slag Singularity with this build, since I only need to set myself on fire
I take flame flare to compensate for less chance for setting myself on fire(I could move that points to somewhere else tho after testing)

so what do you guys think? which would you recommend? is Raving Retribution good enough at healing you/keeping yourself on fire?

I'm not using a FotF because of the screen shake and the fact that I dont want FotF to be killing enemies,,,its an explosive gun build after all and I want my explosive guns to be the ones killing them

also as you can see Im still undecided on my last weapon
I'm thinking of florentine but then I may take out Slow Hand so thatll still leave a slot open

I could go with the Harold but I find it a bit boring...
any weapon recommendations? Ive checked the Top Gear threads as well but I still cant really decide...

edit: I'm playing on OP0 btw
not really interested in going to OP8....

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Looking for input on my build?

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@BunBun299 wrote:

http://thepresequel.com/Nisha/4131110140510551131005105501501051/cellawbringer,auto

So, I finally got Nisha up to 70 yesterday. This is how my build ended up looking. She's quite devastating with it. I did most of UVHM with severely under leveled weapons, only upgrading my shield as I went. I plan to stick with this build for the most part, but I thought I might as for advice on whether or not to shuffle around a few points here or there.

I tend to favor Jakobs guns with her, only breaking out SMGs, Lasers and Rocket Launchers on rare occasions.

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Looking for lvl 72 conference call. Can trade lots of items

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@zabargheer wrote:

Hey folks,
Is anyone willing to trade a conference call lvl 72 for anything from the following list:
OP8 vengeful infinity
OP8 practicable conference call
OP8 Barking
Lvl 72 blackhole
Lvl 72 lobbed shock o-no-negative
Add me on xbox my ID is zabargheer
See ya! :smile:

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[MOD] Flag Commander - Wing Commander Total Conversion

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@RufusShinraSB wrote:

Seems to be logical to post a thread about the mod I've been working on for quite some time, so here we go:

Flag Commander is a total conversion mod for the Wing Commander universe taking place in the timeframe of the games Wing Commander III and IV. The mod is, as the original games, heavily centered around fighter and bomber warfare, while keeping a healthy importance to capital ships. It allows the players to use four new factions, the Terran Confederation, the Union of Border Worlds, the Black Lances or the Kilrathi Empire. The mod is currently in its version 3.5 and is running on Homeworld Remastered. All four factions are playable in addition to the vanilla ones for skirmishes, multiplayer and currently one single-player mission.

As indicated at the end of the description, this mod was originally created by Aaron "czacen" Thomas in 2006, though I ended up taking over the development after he dropped it. My work started in full near the release of Remastered, to port the original mod to Remastered and then to add high-quality ships gifted to the mod by the Wing Commander Saga mod team. Our team's modellers are now slowly working onto making updated models of the ships from the two factions for which the WCS team did not have models and, as the main coder for the game (though I'm learning it all as I go), I am trying to forge a gameplay based on asymmetric balance and carrier warfare.

The mod is available on Steam here: http://steamcommunity.com/sharedfiles/filedetails/?id=403171608 as well as on ModDB: http://www.moddb.com/mods/flag-commander

Features:

  • four new factions from Wing Commander 3: Heart of the Tiger and Wing Commander 4: the Price of Freedom. The Terran Confederation, the Union of Border Worlds, the Black Lance and the Kilrathi Empire all of them with their units and research.

  • compatible with the vanilla factions of Homeworld: Remastered, which were slightly tinkered in order to be survivable in the new type of carrier warfare offered in the mod.

  • emphasis on carrier warfare, with powerful fighters yet unable to damage capital ships and bombers (corvettes) equipped with devastating anti-ship torpedoes

  • balance between offence and defence as torpedoes can be intercepted by ALL factions, including the Homeworld ones, making a properly escorted fleet a very tough nut to crack

  • optional fuel management for strikecrafts (fighters and bombers). This feature, as far as I know, implemented for the first time ever in a Total Conversion for HW2/HWR, makes carriers critical to bombing ops, as all strikecrafts will have a limited range beyond which they will lose most of their speed and will go back to their carrier automatically. Now, hitting the enemy carrier is a very good tactic to neutralize an overwhelming strike force!

  • Ammunition management system, where bombers have a limited amount of anti-ship torpedoes (in the case of the mission's Thunderbolts, one) which will be indicated in an additional bar when you zoom in on the craft, and as soon as they fired it, they automatically head back to a place where they can land to reload. To make sure the reload takes place correctly, select the option to keep the craft landed, as it might take a few seconds to reload. Launch the crafter after, with a shiny new torpedo. When the torpedo is reloaded, you can attack again.

  • A RTB (Return To Base) script is included for the bombers, sending them either to a close carrier if there is one or to a random one. Your mothership can, however, build a special module that will deactivate the automatic RTB if you do not want this part of the ammunition management system. But you will still need to land for more torpedoes, of course.

  • carrier battle mode, with starting fleets limited to a single carrier and its battlegroup, forcing you to hunt the other one and try to break its defences before it does the same to you. Since Wing Commander can be summed up as the Pacific War in space, it felt logical to allow Midway in space!

  • hero fighters, unique upgraded fighters and bombers with named pilots from the original game, giving the players the extra edge in some battles

  • unconventional unlock methods: some of the best fighters for several factions will need you to go out of your way and capture a specific enemy ship to be built. Who dares wins.

  • single-player mission available in the Wing Commander III era, showing the various aspects of the mod's gameplay, from fighter combat to capital ships battles and convoy escort.

In the future:

  • more high definition models, to take full advantage of the Remastered game and offer models as good as, or even better-looking than the vanilla Remastered factions. Possibly new factions.

  • More single-player missions.

  • Improvement in the game mechanics.

  • Emphasis on logistics with the replacement of asteroid mining by automated convoys coming from out-of-system bases to the mothership.

Credits given to:

  • mod initially created by Aaron 'czacen' Thomas who vanished half a dozen years ago after publishing this mod and allowing me to tinker with it and improve its gameplay and balance features.

  • the Wing Commander community, for being so supportive and making new models of the fighters and capital ships,

  • the Blue Planet mod team and the Ancient-Shivan War team at www.hard-light.net(campaign) for allowing us to use their hyperspace animation in this mod.

  • the Wing Commander Saga team for giving us their awesome models and textures of the Kilrathi fleet.

  • the Phoenix Interactive mod team, for their support and advices on the art of HW2/HWRM modding. Merci, les gars !

  • additional models by Klavs and DefianceIndustries.

An example of the models we had for the initial mod:

The ships of the two main new factions:

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The Empyrian Sentinel

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@josephjnappier wrote:

Could anyone help me with beating the empyrean Sentinel? I beat it but had to leave my xbox running during the credits as i did some running and it shut off and didn't save somehow. My Gamertag is Nappier99 on Xbox One if anyone would like to help! Please and thank you in advance

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Tales from the Borderlands Loyalty Rewards?

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@heinbr wrote:

Hi,

I'm wondering if the Tales from the Borderlands Loyalty Rewards are still available to be earned in the pre sequel? Everything I read says that you got the rewards for purchasing the season pass before the episodes were all out. If I buy all the episodes now on my iPad, will I still get anything in the pre sequel?

Thanks!

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Bug Hunt Xeno Heads

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@Lost1nSpace wrote:

The best part of this game for me, as a Aliens fan, Bug hunt really gives me the good feels about this game. The one part i dont like is that at wave 7-8 the xenos get these dino heads.... i just want normal xenos to battle. anyone who knows how to get normal xenos for bug hunt? i know about the "no dino heads mod" but it dosen't work.. any ides?

Thanks in advance!

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The Badass Jackass- Optimizing the Pet build

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@boombumr wrote:

Hello Everybody,
Before going any further, I would just like to say that I don't believe myself to be an expert Borderlands player by any means, nor do I believe my way of doing this is best way. There are doubtlessly other players who play this build and have a better understanding than I do. However, what I’ve seen around various forums throughout the internet is that there are quite a few people who don’t seem to understand Jack's capabilities as a pet class or dismiss it outright. My hope with this thread is share a bit of the knowledge I’ve come across while playing with this character and discussing it with others, and share some of the tips and observations that I've come across . Hopefully this will clear up some misunderstandings, and perhaps bring an old flavor of the month back to light.

Thanks to @Hoyle4 for his many suggestions throughout the months!

ON TO THE BASICS!!!

Jack has a lot of good things going for him. He’s very well balanced, yet also one of the most powerful characters in the Borderlands franchise. He can get insane damage, fire rate, and reload speed. He can turn any gun into a Hyperion with super crit and infinite ammo. He can use his kill skills passively for Pete’s sake!

But one thing that has been unfortunately forgotten by many is his wonderful Digi-clones, and just how much ass they tear when you let them live! Promote the Ranks is an awesome capstone that turns his normally wimpy clones into badasses that deal 4X the damage of his normal pets; it’s what makes Jack the best pet class in Borderlands in my opinion. It’s unfortunately been knocked down a few pegs due to the way Expendable Assets works, as well as the mechanics of Leadership. However, Badass Jacks are not some niche, nonviable playstyle. Nor are they simply another lackey you toss out an airlock to get your on kill buffs. They are extremely effective from level 26 to level 70. When built right, they are capable of hitting some of the highest damage numbers you can hit in TPS, however they are also more than capable of holding their own without a dedicated build.

This is a build, or rather, a rough outline of the build, that lets you exploit them to their fullest potential. A variant of this build has been tested at level 70 Eclipse/EOS and every other boss in the game. It is raid viable.

http://thepresequel.com/Jack/55015000005010550014104101000000000000

I stopped at level 47 because that is the bare minimum investment required to have a solid Badass Jack build. What you do with the rest of the points is entirely up to you. From this outline you could form a variety of fully fleshed out builds, some examples of which I’ll post later. This is a pretty common level 70 variant. http://thepresequel.com/Jack/55015100005010551004104101550015005001

The basic 3 skills you need for this build are Bolster, Take Their Freedom, and Promote the Ranks (duh).

  1. Bolster- This will be your largest and most consistent damage buff. It’s Money is Power for your pets. It may seem counter-intuitive to a lot of people because normally movement is life in FPS games. However, badass Jacks serve as a source of cover and a source of damage, so as long as you place them in the right spot, movement won’t be necessary at all.
  2. Take Their Freedom- The amount of time your action skill is active in total is irrelevant. The thing that matters the most is how long you can keep a particular Badass Jack alive, since they are the ones that will benefit the most from Bolster. This skill is the only skill that can keep your Jacks out past their natural lifespan, pushing them past the damage barrier that their constantly depleting life bar imposes on them.
  3. Promote the Ranks- This quadruples your Jack’s damage, changes their base attack to fire damage, and gives them a powerful Digi-missile barrage that destroys enemies. It also increases their health, thereby increasing their natural lifespan by about 6 seconds for a total of 20 seconds before they die. This build doesn’t work without this skill at all.

All other skills are up for debate, though there are some that work better with certain gear or play style choices. Though some of the skills may look a little strange, I promise that there is a method to this madness.

Why spec into.......
Collaborate- Isn’t this build about keeping your Badass Jacks alive?
Absolutely. However, if and when they do die you’re kind of boned if you don’t get another Badass Jack spawn (or rather, you have to pick up a lot of the slack to cover for your weaker base pets). This is especially true during boss fights like the Sentinel and Eclipse/EOS, where your Jacks can be killed by missiles or by you being flung 50ft in the air by a ground pound. Collaborate ensures that when they do die, you at least get something for it.

Why not spec into……..
Diversify- Why would you not take the shotgun laser? Chuck will kill you!
Because as awesome as laser shotguns are for Timmy, they can mess up his Badass Jack's damage if you’re not careful. Diversify takes the base damage of a normal Jack from about 52000 to about 57000 when all the projectiles hit. On a Badass Jack the gap grows even wider. However, the problem with Diversify is that it, like most shotguns, has poor accuracy at range. If every mob comes right up to your Jack’s face and gets blasted by the lasers then it’s great, but most of the time there will still be some stragglers who stay really far away, and then the laser will miss and the Jack’s damage will drop considerably forcing you to move and sacrifice your Bolster damage to deal with them. If you have a way to reliably get most enemies in front of your Jacks then go ahead, otherwise it doesn’t make so much of a difference with short range enemies that you’ll really miss it.

Teamwork-This is such a great healing skill!
It is, but it requires Jacks dying a lot to get the greatest mileage out of it. A badass dying now and then is inevitable, but I don’t like taking too many skills that require my Jacks dying to be effective. Besides, Persistence will cover your healing during cooldowns when you’re vulnerable and Take Their Freedom + the agro draw of the Jacks will keep you alive while they’re out, so Teamwork isn’t needed for healing. Unless you happen to be in a boss fight like Eclipse/EOS where the Jacks will die often, in which case it’s a sound investment.

Synergies

I’ve read a lot of posts from people saying that Hero of This Story (HoTS) and Greater Good (GG) work against each other, or who seem to have a mindset that you must choose one or the other.

That is entirely incorrect. They actually synergize extremely well together. The survivability buffs in HoTS are complimented further by similar boosts in GG, while the relative lack of damage skills in HoTS is supplemented by the kill skills. The only skills that don’t work at all or don’t work nearly as well without killing your Jacks constantly are Optimism, Teamwork, Collaborate, and Commitment. Of these, Optimism doesn’t have as much value outside of lowering the Jack’s health to make killing them easier. Since we don’t want to do that, the loss of this skill doesn’t affect us. Teamwork can be substituted by Persistence, Commitment is not going to be missed since the stack timer sucks, and Collaborate is something we can live with since it at least helps when we need to run around to kill off our normal Jacks.

Leadership, despite some people’s assumptions, is actually critical for pet builds. It makes it so that when your non-badass Jacks die, your badasses get a longer duration.

Besides that, HoTS has little to no synergy with FE outside of grenade builds. The tree offers nothing for the pets, has only 1 survivability skill (which is kind of meh imo), and doesn’t have that many base damage boosts outside of Money is Power and the Jakobs sponsorship. The loss of Potential and Leadership severely handicaps what you can do. The build could still work if you didn’t have Leadership, but it would be like playing Axton without Longbow; clunky, awkward, and not at all optimal.

The basic synergies are:
Best Foot Forward + Leadership- the basic combo for any doppelganger build.
Lean on Me + Accountability- two potent fire rate increases whose bonuses shrink upon taking damage.
Resolute + Delegation- one skill redistributes damage to your Jacks, the other grants damage resistance for subsequent hits. The two of these together make for some impressive tanking feats.
Hero Pose + Persistence + Winning- Both Hero Pose and Persistence give increased shield capacity, which works greatly with Winning’s large % based shield restore.

Play style tips

For the most part, there are really only a few things in my experience that you need to know to be an awesome pet master. It all comes down to 2 factors:

  1. Distance- you have to know how far you can move before your badasses despawn. It’s about from the entrance of cluster overlook (where the bandits spawn) to in between the first and second huts inside.
    When you know this distance, you can maneuver inside of it more effectively, using cover to your advantage or getting better angles on your enemies.
  2. Space- you have to know what kind of space you’re in. The space you’re in will dictate where you will deploy your Jacks. In open areas I’ve found it most effective to deploy my Jacks in the middle of mobs to prevent them from going into cover, or by a wall to force enemies to approach me from one direction. In indoor areas, I deploy them by doorways and entrances to force in enemies into tight groups that are easier to deal with. High ground is always preferable. Knowing where to deploy your tur….I mean Jacks will make enemy movement more predictable and generally increase your Jack’s DPS.

Outside of those 2 things, the most important advice that will make your life much easier would be to fight from behind your Jacks! This ensures that you aren’t blocking their shots and it ensures that enemies will target your Jacks instead of you. You also don’t want to move too far too often. Lastly, always aim for crits! Enemies will either be completely still or gathered on your Jacks, making them easy targets.

Pet Build COMs

To maximize the effectiveness of your pet, you need the right COM. Depending on your playstlye, certain COMs will do better for you than others. Preferably, if you're going for the baddest clone you can get, you'll want to use COMs that boost his basic pet skills (Bolster and TTF).For builds that will be less reliant on the badasses, COMs boosting skills such as; Lean on Me, Resolute, and Collaborate,Persistence or Delegation may be better. There are a lot of COMs to choose from, so I’ll just go over a few.

Chronicler of Elpis-The CoE is actually among the best COMs for a pet focused Jack build because it boosts Lean on Me and Company Man. Lean on Me is the closest thing to a multiplicative bonus for the Jacks, having a 63% chance to deal an extra 40% damage as corrosion (on flesh enemies). The buff to Company Man is great for pet builds because it encourages the use of Hyperion weapons (which are great to run with pets builds as they are incredibly accurate and do good damage, making it easier to fight from behind your Jacks) and buffs accuracy and critical hit damage, 2 stats that are a massive help to your damage output.

VIP/Protagonist- There is a lot of rage to be had over these 2 COMs since they are basically the same dang thing. The difference is one boosts Hero Pose and the other boosts Persistence. Otherwise their passive +max health is almost the same, and the only other difference is a paltry amount of flat health regen versus a tiny shield capacity increase. Yea….:unamused:
Still, these are the only COMs that boost Bolster and both also boost TTF, which are 2 of the 3 basic skills to make a murder-tastic pet build! All in all, though the passives suck tremendously, these are the best COMs if you want the most powerful Jacks you can make.

**note-Of the 2, I personally prefer the VIP, as I find the boost to Persistence will help far more when your Jacks are on cooldown than the shield stats from Hero Pose. Still, these are so similar that you could go with either one if you wanted.

Eridian Vanquisher- With boosts to max health and shield recharge rate, the EV has decent passive stats. Its on card buff to TTF allows you keep your Badass Jacks out for long periods, and the buffs to Integrity and Just Compensation give you ways to get damage without relying on kill skills. For those who want effective Badass Jacks with higher damage for themselves than the Protagonist/VIP mods, this is a good choice.

Role Model- This COM has a terrible passive stat (only around +10,000 max health at level 70), however the skills it buffs are amazing. Lean on Me is the closest thing to a multiplicative boost for the Jacks; however it also buffs your fire rate by up to 77%, which is a pretty crazy passive boost. On top of that, it boosts Resolute, which gives you AND your Badass Jacks up to 77% damage whenever you get hit, along with 34% damage resistance. To top it all off it boosts Persistence to keep you nice and healthy during cooldowns. When all is said and done, this has the potential to increase your own DPS by 140% while cranking up your survivability and your pet’s damage as well. The top tier choice for hybrid specs IMO.

Antagonist- I haven’t actually played with this enough to form an educated opinion on it, but from what I’ve heard of it from others, it make for an excellent tanking COM, and with Collaborate, you can still get some goodies (sweet, sweet damage) for your Jacks even when they’re soaking up bullets for you. The real star of this COM is Delegation, which soaks up ridiculous amounts of damage for you.

Gear

The most important piece of gear for dedicated pet builds, apart from the COM, is the shield. It will determine how much offensive or defensive potential your Jacks have. Three types of shields tend to favor pet builds.

  1. :facepunch: Roid shields- For pet builds focused on maximizing the damage of Badass Jacks, these shields offer the greatest damage potential. Their Digi-missile barrage (not sure about the normal attack, its hard to tell how enemies die during combat) gets roid damage, and the math behind it is funky, because they can go from doing 400,000 to more than 20X that amount. The highest I’ve seen from them so far is 33 million, and that was with only 3 or 4 seconds worth of Bolster (so 60-80%increased damage).
  2. Nova shields- These work best in hybrid builds where the Jacks dying are not as much of a concern. Hybrid pet builds with Optimism love cryo nova shields, as it boosts the optimism nova, and Badass Jacks deal more damage with the optimism nova than non-badass Jacks. The Black Hole works wonders for crowd control and getting many enemies into Integrity range at once.
  3. Spike Shields- These have a similar function to nova shields, but they don't require shield depletion to apply their status effect. They also work very well with Winning, providing a consistent stream of spikes. These work better for hybrid builds that rely on Bolster, or "meatshield Jack" builds that have your badasses soak up damage for you.

Aside from shields, no other piece of gear affects the damage of the Jacks in any way from what I’ve tested so far.

Sample Builds.

There are a variety of specs you can mold the core build around. Here are some examples;

A) Super Badass Jackass

http://thepresequel.com/Jack/55015100054510550414104111350000000000/unrvip,auto
A slightly tweaked variant of the build I used to take down Eclipse/EOS. This build is designed entirely around the Badass Jacks and getting the strongest clones you can.

Pros

  • The amount of damage your Jacks do with even 5 seconds of Bolster is so great that you can still afford to move around for better positioning.
  • With TTF so high, it’s possible to keep a Jack out for an extra 10 seconds or more, which translates into an extra 200% damage by the time they die!
  • Cooldowns are less burdensome with Persistence giving over 50% shield capacity and potent health regen.

Cons

  • The damage is a bit anemic without Badass Jacks.
  • Poor passive stats and no weapon damage increases in the skill buffs.
  • Not the greatest build in the holodome.

B) Comrade Jack with more comrades!

http://thepresequel.com/Jack/55500100051010551005105141550015000000
A CoE spec that goes down to PtR. It operates as a hybrid build that gives the Jacks enough damage to be useful with the quasi multiplicative buff from LoM and Bolster, but mostly uses them as meat shields to stack accountability and abuse LoM’s fire rate buff for high DPS.

Pros

  • Having the Badass Jacks can make Accountability easier to stack in solo.
  • All of the COM boosts fit in with pet builds to a T (with the exception of Optimism. I’ll pretend it doesn’t exist on this COM :dukewhistle:) with minimal changes from the original build.

Cons

  • Less mobile than the original variant.
  • While being a good hybrid spec, it doesn’t make the Jacks as powerful as other builds.
  • The loss of Teamwork may be a turn off for some.

C) Role Model Hybrid Spec.

http://thepresequel.com/Jack/54515100051510550015105151500000000000/suprole,auto
A simple, no frills tanking hybrid build that works in any situation. Whether your Badass Jacks are out, you’re trying to shake off those useless wimps who follow you around, or you don’t have any friends at all with you, this build gives you adequate survivability and damage no matter the occasion.

Pros

  • Gives both you and your Jacks equal perks while also giving you the freedom to play with any strategy you need in an encounter, whether it be killing your Jacks, letting them stack Bolster, or recalling them for Persistence.

Cons

  • Getting hit will always drop your DPS by a bit, and taking hard hits to your health massively lowers your DPS.

Conclusion

Thanks for reading those who made it down this far (I am REALLY sorry this came out so long, I trimmed a lot of fat out). Hopefully this has been helpful to you all. There isn't as much info out there on pet builds since the old forums went down, but hopefully this cleared up some misconceptions on how pet Jacks work or has given you some ideas on how you can build one yourself.

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Zero vs meatman

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@Piemanlee wrote:

First of all let me stay that I want this to stay civil.
Who is the better melee character. Not based on fun factor.

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Power leveling help on borderlands 2 on Xbox one

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@UseCodeTJaay wrote:

Hello I need help leveling all my characters to 72 and OP8 and is looking for people to help me find Legendarys plz Reply with your Tag and I'm looking for CO-OP Players on Xbox one my Gamertag is xTJaay12 plz reply with ur tag have a nice day

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Crash on completion of any mission

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@wolfoflight2003 wrote:

After every mission the game crashes as soon as victory flashes across the screen. So far this is true of both games remastered versions.

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Boss element weaknesses - this post is gold

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@Matrixneo42 wrote:

@Chuck80 this post is excellent. I decided it needs it's own thread.

Also, this was in reference to getting various elemental versions of The Machine, but the elemental discussion in this post is useful for any gun.

Continuing the discussion from The machine! get it!:

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Can someone please boost me up?

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@thiswhoa wrote:

My PSN is CaptainChariz, I'm a level 19 right now and want to get 30 or 40 and would like some items as well. Please and thank you, help will be greatly appreciated.

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Let an AI calculate your age and hotness factor

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@KrewlraiN wrote:

GENTLEMAN AND LADIES AND WHATEVER ELSE PEOPLE ARE, BEHOOOOOOOOOOOOOOOOLD!

https://faces.ethz.ch/

WITH MY NEWFOUND HOTNESS, I WILL TAKE OVER THE WOOOOOOOOOORLD wait I mean lmfao that's my real age, how the hell?!

It thinks real me is ugly. DEATH TO THE LYING ARTIFICIAL STUPIDNESS! How is my avatar hotter then real me?! HAX!

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Borderlands 2 Xbox one People

Looking for group with mics 360

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@DovahSentinel wrote:

Im currently leveling up Gaige and am lvl 13 looking for other players preferably with mics and within 10 levels or so at least of mine. Otherwise dont care much just trying to game and make actual use of the multiplayer.

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BHC TPS Online Games

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@BigDigDevon wrote:

Is online matchmaking not fixed or it it just really dead? I've only been able to play with one other person and it was a one time thing.

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